In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
Жители Санкт-Петербурга устроили «крысогон»17:52
。业内人士推荐同城约会作为进阶阅读
可见,在 Windows 中,功能设计上与 .DS_Store 更相近的则应该是 Desktop.ini(尽管它的出现频率没有 Thumbs.db 那么高)。
(二)为他人组织作弊提供作弊器材或者其他帮助的;